![how to use mine imator 2017 for windows 10 how to use mine imator 2017 for windows 10](https://i.ytimg.com/vi/9O9Ng00a5xE/maxresdefault.jpg)
Interface color popups now reset to the proper default colors instead of vanilla default colors. Option to turn off custom interface icons in settings.
How to use mine imator 2017 for windows 10 update#
(Will decrease RAM usage.)Ĭhanged update stream to show notifications when there's a new update for the mod.įully fixed up vanilla converting/ loading projects from vanilla.Īn object's color can now be affected by the biome color. (Affected by biome.)įixed project opening crash if the project has a background object. Timeline selection box color can be customized.ĭOF blur size textbox in settings now supports decimal inputs. Sheibe knows he is beaten, and sends the engineer forwards to die, while he flees to establish another force.You can convert the currently opened project for vanilla Mine-imator 1.0.6. It misses, and Spando counters with his blazing staff. The Shroomongous attempts a last-stand effort, running forwards to crush Spando under its hoof. The block comes down where Spando was stood a moment before. Spando steps forward and launches a fireball at the Shroomongous, reducing it to its last Size point. The wolf archer crit-fails an attack and koincidentally kills the surviving swordsman! The swordsmen attack the Shroomongous, fail to injure it and one is killed by a counter. Sheibe attempts a feat for another long-range shot.
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The Shroomongous advances and crit-fails Shroom Breath. The wolf archer fires at the Shroomongous while Spando launches an explosive fireball at it, the archers are killed and the Shroomongous is reduced to Size 2. (I felt this excessive amount of damage deserved special recognition, so voila) The Shroomongous advances, both archers fire, and one scores a hit for TRIPLE OVERSKILL!! The block now falls, and brutally crushes an unsuspecting swordsman. The surviving swordsmen counter, however, and cut Golem-000 to pieces. Golem-000 takes some grind damage from the fire, approaches, and swings its massive club at a swordsman, who dies even though he parried! Spando enchants the wolf archer once again, who fires through the heavy armour of Golem-000, doing 1 size damage and setting it alight! Sheibe is not going to enjoy having to fix that later. Sheibe attempts a heroic feat to modify the catapult for a long-distance shot. The wolf archer attempts a long-range shot at Golem-000 but misses pathetically. Spando channels his magical energy and launches a fireball at the remaining pikemen, engulfing them in flame! Sheibe and the engineer load the catapult with a grass block. That's all I've rendered so far, the rest will be up as I finish it! The archer then proceeds to launch an arrow at all 4 of the approaching pikemen, killing 2! Spando channels his magical energy into the wolf archer, giving her extra speed and strength! The Shroomongous and a heroically-posed archer fire on the gryphon with combined damage, managing to drop it. *FAILED* Sheibe is disrupted by the falling block! Sheibe then attempts a heroic feat to launch the blocks directly into the catapult. The engineer steps back from the catapult and attempts to dig up some ammo for the catapult, he overskills and digs two. The gryphon attempts to crush the remaining engineer with the catapult, but misses. Golem-000 and the pikemen continue to sprint across the bridge. The Shroomongous moves forward and attacks the gryphon with its shroom breath, but only succeeds in bringing the creature to a pleasant high.Īrcher lands a potshot but fails to do any significant damage. The gryphon moves in to the catapult and brutally chickens the crap out of an engineer for something like 30 damage. The gryphon rolls well for armour, however, and only takes one damage. The two engineers work together and successfully headshot the gryphon for 2d10! The Shroomongous tramples towards the gryphon. Sheibe moves away from the gryphon, attempting to reach the bridge. The gryphon flies towards the catapult, Spando and his troops stay put.
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Sheibe fields a hulking Shroomongous, a terrifying abomination with poison breath, two archers, two genetically modified engineers with an explosive-loaded catapult, four pikemen, his first ever robot creation: ice club-wielding Golem-000, and himself. Spando fields some expert swordsmen, a famed wolf archer, a mighty gryphon, and himself. Here's another battle I played recently using Mine-Imator, don't have all the renders done right now so I'll post the later turns when I've got it done.Īrchwizard Spando's troops arrive at the Stone River, where master engineer Sheibe is waiting for them with a small battle force.